State of the Format

There’s been a number of huge updates for our beloved format since the last state of the format.
Key items:
Core 2021, Jumpstart, Historic Anthology 3 released into the metagame.
The creation of the Gladiator Council and the banning of Field of the Dead.
Growth of the Gladiator Discord to over 4,000 players.
Creation of the Gladiator Arena League.

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Tech-Edge: Bant Nexus Deck Tech

Bant Nexus is a hybrid ramp and control deck, built to drag the game out long to generate a sufficient mana advantage to decisively win the game. This deck is perfect for anyone who enjoys playing very long, interactive games of Magic. Each game features important decisions, which rewards player skill while still being accessible to learning players, since the length of the game means a single mistake will not make or break the game.

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14 June 2020 | Sunday Slam Tournament Report

The 3rd weekly Sunday Slam occurred this Sunday, June 14th. Through 5 rounds, 8 players came to the top 8. Here are their standings.

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Tech-Edge: 4 Color Eggs Deck Tech

Of the many decks I have brewed since starting Gladiator a few weeks back, this is by far the most intriguing of them so far, full to the brim with impactful decisions. Though it does not lend itself well to beginners, it has a steep learning curve, the deck will test you to become a better magic player, as  often the slight deviations from optimal play are the difference between victory and loss.

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Tech-Edge: Jeskai Control

Jeskai Control is an excellent choice for you if you’re looking to learn the fundamentals of control. Playing Jeskai Control means drawing cards, countering spells, and controlling the battlefield with removal. Every win with Jeskai Control is decisive; by the time you’ve killed the opponent, they will have no cards in hand  and no cards in play. If you’re looking to win tournaments and aren’t afraid of long matches, then look no further than Jeskai Control.

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Tech-Edge: Mono-Green Stompy Deck Tech

Mono-Green Stompy looks to play large creatures ahead of the curve, to attack for lethal damage before the opponent has time to deal with each threat you play. The deck is fairly linear, as it aims to be aggressive most of the time, but is resilient enough to switch to defense and grind, if the need arises.

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05 June 2020 | Tournament Report

By: Dune Brood Tournament Breakdown On June 5th, 28 Gladiators entered the Arena to battle for the title of the G:AS FNM Champion in a 4 rounds Best of 3. The following 8 champions emerged victorious. 4-0 alternate789 on Azorious Control 4-0 telemach0s on Simic Ramp 3-1 Decontest on Sultai Midrange 3-1 Yesterdaze on Mono…

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Tech-Edge: Esper Manse Deck Tech

The Esper Manse deck began its life in the late 2019 standard with Throne of Eldraine introducing the titular card, Dance of the Manse, and persists in Gladiator today. The deck uses multiple enchantments and artifacts to grind the opponent out and resurrect problem enchantments from the graveyard to the battlefield. In singleton, the deck favors a controlling gameplan, employing high-value enchantments like sagas to grind out the midgame and threaten our opponents with armies of tokens. Meanwhile, actions are setting up for a huge Dance to close out the game or to resurrect a big threat from our graveyard to threaten our opponent’s life total.

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Gladiator Data Crunch: The Most Played Cards and Colours in the May 2020 Tournaments

With May coming to a close and not much else to do I thought it would be interesting to see how the competitive meta of Gladiator was shaping up. Specifically, what was being played most at the upper echelons of tournaments. So, I grabbed every deck list that made top 8 in a May tournament (a total of 64) and did some crunching. Looking at the 64 deck lists these are the findings that I thought people would find most interesting.

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