Tech-Edge: Bant Nexus Deck Tech

Bant Nexus is a hybrid ramp and control deck, built to drag the game out long to generate a sufficient mana advantage to decisively win the game. This deck is perfect for anyone who enjoys playing very long, interactive games of Magic. Each game features important decisions, which rewards player skill while still being accessible to learning players, since the length of the game means a single mistake will not make or break the game.

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Tech-Edge: 4 Color Eggs Deck Tech

Of the many decks I have brewed since starting Gladiator a few weeks back, this is by far the most intriguing of them so far, full to the brim with impactful decisions. Though it does not lend itself well to beginners, it has a steep learning curve, the deck will test you to become a better magic player, as  often the slight deviations from optimal play are the difference between victory and loss.

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Tech-Edge: Jeskai Control

Jeskai Control is an excellent choice for you if you’re looking to learn the fundamentals of control. Playing Jeskai Control means drawing cards, countering spells, and controlling the battlefield with removal. Every win with Jeskai Control is decisive; by the time you’ve killed the opponent, they will have no cards in hand  and no cards in play. If you’re looking to win tournaments and aren’t afraid of long matches, then look no further than Jeskai Control.

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Tech-Edge: Mono-Green Stompy Deck Tech

Mono-Green Stompy looks to play large creatures ahead of the curve, to attack for lethal damage before the opponent has time to deal with each threat you play. The deck is fairly linear, as it aims to be aggressive most of the time, but is resilient enough to switch to defense and grind, if the need arises.

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Tech-Edge: Esper Manse Deck Tech

The Esper Manse deck began its life in the late 2019 standard with Throne of Eldraine introducing the titular card, Dance of the Manse, and persists in Gladiator today. The deck uses multiple enchantments and artifacts to grind the opponent out and resurrect problem enchantments from the graveyard to the battlefield. In singleton, the deck favors a controlling gameplan, employing high-value enchantments like sagas to grind out the midgame and threaten our opponents with armies of tokens. Meanwhile, actions are setting up for a huge Dance to close out the game or to resurrect a big threat from our graveyard to threaten our opponent’s life total.

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22 May 2020 | Tournaments Breakdown and Metagame Analysis

On May 22nd two FNM tournaments were conducted in a row. I ran the Eurozone tournament while Prince Phantom hosted the NAzone tournament. Thanks go to all the attendees and the other Tournament Organizers, nashty and Horatius. The following Champions emerged victorious from the Tournament battlegrounds.

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