The Armory #4: Polymorph Tokens

Greetings Gladiators! Today’s article, the fourth in the series, will demonstrate why artifacts and creatures are overrated, and why you don’t need more than two in your entire deck.

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The Armory #3: Lorehold Control

Welcome students! In today’s class, we’ll study the history of Lorehold Control, a pet deck of your professor. The deck aims to eliminate the opponent’s board presence, accumulate card advantage, and win with big Dragons! Although the matches were played before the release of Adventures in the Forgotten Realms, the deck list has been updated with the new cards. Can Control decks exist without Islands? Let’s find out!

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Boros Prowess Deck Tech

Today I’d like to introduce my favorite Gladiator deck, Boros Prowess. This list started from Ben Wheeler’s but has slowly evolved over the ~100 matches I’ve played with the deck. The goal of the deck is simple; cast aggressive creatures and pump/support them with spells. The deck hopes to go under nearly all other decks in the format, threatening lethal on T4/T5 in best case scenarios. The reasons to play Prowess over other agro options the deck’s explosiveness; 12+ damage with just two creatures on board is easily doable. If attacking with a 5/5 trample Fencing Ace on T3 is your type of Magic, you’re considering the right list.

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