Innistrad: Midnight Hunt Set Review: White

Fear not, good people of Innistrad! Though the night is full of terrors, you are safe here under the protection of the Cathars. Let us all take shelter in the light of Sigarda, as I tell you about the new white cards from Innistrad: Midnight Hunt…

Read More

Innistrad: Midnight Hunt Set Review: Blue

We return with continued coverage of this spooky Midnight Double Feature! Blue is the color of tricky and haunting spirits and this spook spectacular will make you consider…will the spirits haunt our Gladiator games? Let’s find out!

Read More

Innistrad: Midnight Hunt Set Review: Black

Time to buckle down and review a lot of Zombies!

Read More

Innistrad: Midnight Hunt Set Review: Red

Welcome back to our Innistrad: Midnight Hunt set review! There are a lot of cards to cover in red, so let’s get started!

Read More

Innistrad: Midnight Hunt Set Review: Green

Welcome to the black segment of our Gladiator Innistrad: Midnight Hunt set review! Let’s get to it!

Read More

Innistrad: Midnight Hunt Set Review: Multicolored

Welcome to the multicolored section of our Gladiator Innistrad: Midnight Hunt Set Review! There’s a lot to talk about, so let’s jump right in!

Read More

Innistrad: Midnight Hunt Set Review: Colorless & Lands

Welcome back to our Gladiator Innistrad: Midnight Hunt set review! This set is more about scary big creatures and graveyard shenanigans than lands and colorless cards, but I still have some thoughts to share with you.

Read More

Jumpstart: Historic Horizons Set Review: Colorless

Welcome to the colorless segment of our Gladiator Jumpstart: Historic Horizons set review! Let’s get to it!

Read More

Jumpstart: Historic Horizons Set Review: Multicolored

Welcome back to our Gladiator Jumpstart: Historic Horizons set review! There are a lot of cards to cover in gold, so let’s get started!

Read More

Jumpstart: Historic Horizons Set Review: Green

Welcome to the green segment of our Gladiator Jumpstart: Historic Horizons set review! I have way too many cards to discuss, so let’s stop wasting time and just go.

Read More

Jumpstart: Historic Horizons Set Review: Red

Welcome back to our Gladiator Jumpstart: Historic Horizons set review! There are a lot of cards to cover in red, so let’s get started!

Read More

Jumpstart: Historic Horizons Set Review: Black

Welcome to the black segment of our Gladiator Jumpstart: Historic Horizons set review! Let’s get to it!

Read More

Jumpstart: Historic Horizons Set Review: Blue

Welcome back to our Gladiator Jumpstart: Historic Horizons set review! There are a lot of cards to cover in blue, so let’s get started!

Read More

Mono-Red Tempo: Censor Deck Wins

Have you ever looked at Mono-Red Aggro (also known as Red Deck Wins or simply RDW) and thought “Wow, such a powerful, consistent deck – I wonder if I could make it worse”

Read More

Jumpstart: Historic Horizons Set Review: White

Welcome to the white segment of our Gladiator Jumpstart: Historic Horizons set review!

Read More

Dimir Control Deck Tech

Dimir Control deck tech and GBGG & Top 8 recap

Read More

Four Color Blood Deck Tech

A deep dive into the Four Color Blood decklist, card choices, and play patterns.

Read More

The Meta Analysis – The Great Big Gladiator Games

The numbers have been crunched, and Tyreworm is here to share the stats.

Read More

Gladiator Staples: Part I

Have you ever wondered about which cards are Gladiator staples? Well, today is your lucky day!

Read More

Sultai Pile in the Great Big Gladiator Games

The Great Big Gladiator Games, from the perspective of a top-8 competitor, and a love letter to Torment of Hailfire.

Read More

The Armory #4: Polymorph Tokens

Greetings Gladiators! Today’s article, the fourth in the series, will demonstrate why artifacts and creatures are overrated, and why you don’t need more than two in your entire deck.

Read More

A First Timer’s Great Big Gladiator Games Tournament Report

The Great Big Gladiator Games have come and gone, and I was glad to have been a part of it. It was my first foray into the competitive side of Gladiator…

Read More

A Comprehensive Study on Witherbloom Command

An in-depth look at an underrated card, its pros and cons, and where it should be seeing play in Gladiator

Read More

Great Big Gladiator Games Deck Tech: Mono-White Death & Taxes

Decks these days can have so many colors. I’ve even heard rumors of disturbed individuals who will play four or more…

Read More

The Armory #3: Lorehold Control

Welcome students! In today’s class, we’ll study the history of Lorehold Control, a pet deck of your professor. The deck aims to eliminate the opponent’s board presence, accumulate card advantage, and win with big Dragons! Although the matches were played before the release of Adventures in the Forgotten Realms, the deck list has been updated with the new cards. Can Control decks exist without Islands? Let’s find out!

Read More

The Armory #2: Mono Blue Tempo

Hello Gladiators! Welcome to my second article in The Armory! Today’s article will be about Mono-Blue Tempo, an idea submitted by FreeCats#52240. This deck aims to deploy early evasive threats and protect them with counterspells. It also has many ways to gain card advantage while maintaining pressure on the opponent’s life total. How many flying creatures does it take to be lethal? Let’s find out!

Read More

Adventures in the Forgotten Realms Set Review: White

Welcome to the white part of our Gladiator Adventures in the Forgotten Realms set review! Let’s get to it!

Read More

Adventures in the Forgotten Realms Set Review: Blue

Welcome to the blue part of our Gladiator Adventures in the Forgotten Realms set review! Let’s get to it!

Read More

Adventures in the Forgotten Realms Set Review: Black

Welcome back to our Adventures in the Forgotten Realms set review! Lets check out some of the interesting black cards that have come out, and try to find a home for them.

Read More

Adventures in the Forgotten Realms Set Review: Red

Welcome to the red segment of our Gladiator Adventures in the Forgotten Realms set review! Let’s get to it!

Read More

Adventures in the Forgotten Realms Set Review: Green

Welcome back to our Adventures in the Forgotten Realms set review! There are a lot of cards to cover in green, so let’s get started!

Read More

Adventures in the Forgotten Realms Set Review: Multicolored

Welcome to the multicolored segment of our Gladiator Adventures in the Forgotten Realms set review! Let’s jump right in!

Read More

Adventures in the Forgotten Realms Set Review: Lands & Colorless

Welcome to the Lands and colorless part of our Gladiator Adventures in the Forgotten Realms set review! Let’s get to it!
tarting with a new cycle of rare lands all of which can become a creature temporarily, enter the battlefield tapped if you control two more other lands and, unlike previous creature lands in the format, generate colored mana. 

Read More

Brewing a Gladiator Deck in Seven Steps

Building a 100-card singleton deck might be challenging, especially for the first time. I still remember Hi there! Building a 100-card singleton deck might be challenging, especially for the first time. I still remember my first Gladiator deck; it featured some bad cards combined with far too many taplands and went 1-4 in the Gladiator League. Once you know a bit about how to build a deck, it feels like being an artist, tinkering with every detail like it was a piece of a drawing or a song. The art of creating a deck revolves around taking into account both its efficacy and your Magic taste. While “de gustibus non disputandum est”*, there’s much to discuss about making your deck better and that’s what I’ll do in this article.

Read More

The Armory #1: Pirate Tribal

Pirate tribal, an idea submitted by Fungustober#71587. These fearsome warriors of the high seas aim to quickly take down their opponents with evasive bodies and efficient removal. The deck also contains a minor artifact sub-theme and tribal synergies. Will the Pirates seize the treasures they desire or meet their fate at the bottom of the stormy sea? Let’s find out!

Read More

Green-Black Aggro Deck Tech

Green-Black Aggro (henceforth referred to as GB Aggro) is a creature-based aggressive deck whose game plan revolves around playing threats resistant to removal while using its own removal and hand disruption to clear the way for those threats. It is slower than the fastest Aggro decks, instead favoring a longer term, more resilient strategy. This gives it more endurance in the face of board wipes than other decks, as well as additional avenues to disrupt Combo and Control lists proactively instead of relying on racing them.

Read More

Blue Red Control Deck Tech

and then develop a threat and protect it. In this article I’ll be going over why I chose to play this deck, the game plan of the deck, my card choices and potential changes to the list.

Read More

The Metagame Loop

The concept of the Metagame in this article specifically relates to the cycle of player decisions and actions leading up to, and during, any given competitive constructed tournament. I refer to this in the article as a single metagame cycle. This cycle is format agnostic. The steps within this cycle may or may not be executed consciously by the players, but all players in a given tournament execute this fundamental gameplay loop.

Read More

What Makes a Healthy Metagame?

What makes a healthy metagame? Just like any organization or society, the answer is one word: Diversity. In Magic, that means deck diversity. Magic: The Gathering is a sprawling game, in the last 27 years it has spawned over 20,000 unique cards, and those cards have translated into diverse strategies that allow players an array of options to win a match against one or more opponents. From the pro-tour to the kitchen table the game carries the promise that “you can win with the cards you’ve bought.” While that statement is a gross simplification of how tournament magic unfolds, I’m going to use it in my definition of what makes the game both engaging, and in particular, fun.

Read More

Snow Mana, Hot or Not?

Thanks to Kaldheim, snow payoff cards entered the format in February 2021. Most of the card pool that cares about snow mana comes from Kaldheim, though Wizards of the Coast has made additions to the snow matters pool through Historic Anthologies. It’s unlikely they will add more snow payoff cards in the near future, but it’s not impossible. Snow lands have many clear upsides and some downsides for playing them. In this article I am going to discuss some of the most played cards that affect or are affected by snow lands and share my opinion about playing them in Gladiator.

Read More

Weekly Meta Analysis – Season 3 Week 7

Week 7 had an interesting set of results, with the usually popular Jeskai Control only having one entry and Boros Aggro having its worst week of results in a while. The variants of Mono-White looked strong, with both Aggro and Death & Taxes putting in a very strong showing, with a combined 14-6 record. Sultai Control was the surprise of the week, putting in several strong results, and showing that control doesn’t always need white to put in a good showing.

Read More

Getting Started

Today, I want to take the next step, and provide a quick and dirty guide on how to get from “I want to try this” to jamming games on the Discord server as quickly as possible. Of course, the easiest way to get a deck together is to go on the Discord, grab a list from a league or weekly tournament, and try it out. However, this may take you a large amount of wild cards, or even worse, gems. If you have the inclination and resources to do that, by all means go for it, and you should be slinging cards in as little as 5 minutes. However, a how-to guide on importing decklists into Arena would be a pretty dry (though mercifully brief) read, so I am presenting this so that you can dive right in with my favorite easy brewing technique. I call it…

Read More

What Makes Gladiator Unique?

For those of you just beginning your quest for Gladiator greatness on MTG Arena, getting started and finding your footing on the blood-soaked sands might be a little tricky, or even intimidating. What makes Gladiator unique? What’s the easiest way to build a deck? What is the metagame like? How much do I need to spend? What resources are there to help me? In the coming weeks I’ll be writing a series of articles that will help increase your baseline understanding of the format, make informed decisions about card choices, and get started having fun playing the best online format Magic: The Gathering has to offer.

Read More

Welcome to Gladiator: Arena Singleton!

Gladiator is a 100-card singleton format on Arena. It’s less comparable to Commander, and more comparable to Canadian Highlander or Arena Cube Constructed.

Read More

My Experience with Gladiator (So Far)

So, I have been playing gladiator on and off the last 2 weeks, and I have to say; this format is a ton of fun. The number of possibilities right now are endless, and it’s the wild west right now as far as decks go. Now, from the handful of tournaments that have been put on, there are certainly strong strategies; I’ll touch base on that in a bit. But, if you are just challenging people to games, there have been a ton of interesting games.

Read More

02 May 2020 | Saturday Night Swiss Tournament Report

First ever set of Saturday Swisses was played last night. 44 Players joined into 3 flights of gameplay –1×16 player swiss and 2×14 player swisses. The Gladiator format stills seems wide open: a huge array of decks joined the fight covering every archetype and color (…and then some–shoutout to Griff-dog who brought a Dance of the Manse combo deck that went 0-4 but won the entertainment factor of the night).

Read More